University
University of Chester
This project is developed as part of the University of Chester second year CO5992 Experiential Learning module. The application is designed by Team Mars to support students learning machine learning concepts through interactive, visual, and student-friendly digital activities.
Second Year Student Project
Project Information
University of Chester
CO5992 - Experiential Learning
Second Year Student
Team Mars
Project Team
Team Mars is responsible for designing and developing the LearnML web application as part of the CO5992 Experiential Learning module.
Project Manager
Software Engineer
Designer
Designer
Developer
Developer
Game Developer
Cyber Security Expert
Client Brief
The aim of this web application is to make machine learning lecture content easier to understand by transforming weekly topics into interactive learning pages. Instead of only reading dense lecture slides, students can learn through short explanations, quizzes, visual demonstrations, and progress tracking.
Paul Underhill
p.underhill@chester.ac.uk
Platform Features
The platform is organised into four weekly sections based on the lecture content.
Topics include supervised learning, classification, neural networks, black box models, and model evaluation.
Students can interact with activities such as KNN visualisation, neural network builder, and confusion matrix calculator.
Each week includes a quiz, and a final mixed quiz checks understanding across all topics.
Student progress is saved so users can continue learning when they log in again.
The interface is designed to work on laptops and mobile devices.
Educational Purpose
LearnML focuses on making abstract machine learning concepts more accessible, memorable, and engaging. The application supports revision by breaking topics into smaller sections and encouraging students to test their understanding before progressing to the next week.